GuidesFor the table of one
Solo RPG guides, chapter by chapter
Playing a fantasy roleplaying game alone asks for a few habits a group never needs: a way to settle what no one else can answer, a way to roll honestly, a way to explore and a way to remember.
These guides set those habits down one at a time, in the order a first campaign meets them. Read them through before your first session, or open the one your table needs tonight. Each ends where Solo FRP and its AI Game Master, the Loremaster, take up the same thread.
- IGuide · The HeroHow to Play a Solo RPG: Your First Session, Step by StepEverything a first session needs, and how to play a solo RPG well: a way to play, a hero, the scene-question-roll loop, honest dice and a good place to stop.
- IIGuide · The PrologueWhat Is an AI Game Master? A Solo Player’s GuideWhat an AI Game Master, or AI dungeon master, is and is not for a solo player: who rolls the dice, what it remembers, undo and retry, and what to ask first.
- IIIGuide · The OracleSolo RPG Oracle: Yes/No Questions and the Chaos FactorHow a solo RPG oracle answers yes/no questions: setting the odds, reading the answer, the chaos factor from 1 to 9, and when a scene is interrupted.
- IVGuide · The AtlasSolo Hexcrawl: Travel, Fog of War and Random EncountersHow to run a solo hexcrawl: fog of war, travelling hex by hex, random encounters, discovered sites, camps and rests, and the notes that keep the map yours.
- VGuide · The CodexSolo RPG Campaign Journal: NPCs, Factions and QuestsWhat a solo RPG campaign journal should keep so the story holds from session to session: NPCs, factions and reputation, quests, deadlines and promises.